News

Released Saturday, 28th January 2012

Releasy v0.2.0

  • Ruby gem release: gem install releasy

Changelog

  • Name changed from “relapse” to “releasy” because of universal dislike and/or confusion about it :)
  • Warning: API changed significantly from v0.1.0 because it was dreadful :D
  • Allowed outputs to be configured separately from the project.
  • Included gems in osx-app more safely, so that no files will be missing.
  • Added :exe archive format (Windows self-extractor, used on any OS).
  • Added :dmg archive format (OS X self-extractor, used on OS X only).
  • Added :windows_wrapped output (windows folder made from a RubyInstaller archive, used on OSX/Linux).
  • Allowed project and outputs to have archive formats (when called on Project, affecting all outputs).
  • Archive formats can have a different #extension set.
  • Output formats can have a different #folder_suffix set.
  • No longer require Innosetup to be installed in order to create :windows_folder output.
  • Added command, ‘releasy install-sfx’ that installs the self-extractor package for 7z, to enable :exe archiving (non-Windows only).
  • Lots of other things fixes, refactors and additions, that I lost track of :$
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Released Thursday, 22nd December 2011

Alpha Channel v1.4.0

Alpha Channel v1.4.0 icon

Changelog

  • Settings and high scores now stored in ~/.alpha_channel_spooner
  • Added Easy/Normal/Hard difficulties (‘Normal’ is a bit easier than previous; ‘Hard’ is a bit harder)
  • Top 20 global scores are recorded and can be viewed ingame and online: http://www.gamercv.com/gamers/9-spooner
  • Top 20 of your own scores, ignoring global scores, are stored locally (so you don’t have to compete with people with reflexes).
  • Pixel glow shrinks as a pixel is wounded, as well as some other minor tweaks.
  • Made the game entirely independent of frames per second, so it can be played on older hardware.
  • Fixed: Mistyped filename meant previous version wouldn’t work on Linux :(
  • Fixed: Physics messy when window is dragged while playing.
Released Thursday, 22nd December 2011

Hoops v1.1.0

Hoops v1.1.0 icon

Changelog

  • Added two new tracks from KanonBaum (Brian Peppers).
  • Can now choose length of game (30s, 60s, 90s, etc), rather than being limited to the track length.
  • Read track length from .ogg file (yeah, asking the user to enter it manually was dumb!).
  • Prevented user from adding multiple copies of the same track to their tracklist.
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Released Thursday, 15th December 2011

Hoops v1.0.0

Hoops v1.0.0 icon

Changelog

  • All releases now include source code.
  • Added Windows INSTALLER.
  • Stopped spitting out more than one hoop at once, since there is a good chance that the keyboard can’t read two keys at once.
  • Added menu on game-over, so you can go replay the same game or go back to menu or quit.
  • Added one-player mode to allow player to control either dancer (previously only 2-player mode was available).
  • Reduced font size so that it is easier to use the GUI.
  • Removed beeps when you play correctly (still get buzz when you fail).
  • Fixed occasional graphical glitches.
  • OSX package now runs on OS X 10.5 or later.
  • Linux version now works with Ruby 1.9.3
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Released Thursday, 15th December 2011

Alpha Channel v1.3.0

Alpha Channel v1.3.0 icon

Changelog

  • All releases now include source code.
  • Added Windows INSTALLER.
  • Added some music from KanonBaum (Brian Peppers).
  • Fixed occasional graphical glitches.
  • OSX package now runs on OS X 10.5 or later.
  • Source (Linux) version now works with Ruby 1.9.3